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Freeze Scale Transform On A Parent Object With Animated Child (MAYA MEL/Python Script)

I have hierarchy of objects with animation on translation and rotation, the scale xyz are equal and static but not 1. When I freeze scale on a parent mesh it's children's animation

Solution 1:

Any time you change the scale of a parent node, the translation for it's children is going to change - at least, if you're measuring in world space units. So, moving 10 units under a parent scaled to 0.5 will actually move 5 world space units (for example).

I'm pretty sure your rotations should be fine since scale doesn't really change how rotation around a pivot works; however, if you're rotating something from a pivot that is not in the center of the object and you have non-uniform scaling (xyz are not all equal) the rotation inside of the squashed space will feel more like an oval than a circle.

If that's not a problem, the main thing to worry about is the translation positions - you basically need to get the world space positions of each object at each key, 'fix' the scale, then go through the keys and set the world space position again (I would use the xform command for that since you can query and set position with world space values). So, the steps you outlined will probably be the best bet...

If you have non-uniform scales though, you may not actually be able to get the rotations to work out in a way that gives you the same results (just depending on positions/pivots and consecutive descendant positions/pivots). If the parent's scale isn't actually hurting anything and isn't supposed to be keyed/animated, it might be ok to just lock and hide it without any adverse effects.


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