How Can I Pack Images? -Pygame -PyInstaller
So I got main.py which I turn into main.exe through PyInstaller --onefile, but main.exe still needs image file img.png in \data folder which is located in same folder as main.py/ma
Solution 1:
I don't know much about the fromstring
and tostring
methods but you could always include
the images as base64 data. Pygame seems to need an actual image file and not just a blob
of binary data so in the example below, I've included 3 small icons as base64 strings that
get written to files in a sub-folder named "data". The filenames are then passed
to pygame.image.load()
.
I tested this code with pyinstaller --onefile filename.py
and
it worked fine without any manual changes to settings/specs/paths etc.
import os
import hashlib
import pygame
import time
import base64
def create_assets(asset_dict, asset_dir):
"""
hand this function a dictionary of assets (images, mp3s, whatever)
and an absolute path to the data/asset folder.
The function creates the folder and files from the base64 strings
if they don't exist. If the files exist, an md5 check is run
instead to ensure integrity
"""
first_run = False
if not os.path.isdir(asset_dir):
os.mkdir(asset_dir)
first_run = True
for label in asset_dict:
asset = asset_dict[label]
filename = os.path.join(asset_dir, asset["filename"])
rewrite = False
# no need to check file if we just created the data folder
if not first_run:
if not os.path.isfile(filename):
# the file doesn't exist
rewrite = True
else:
# file exists - make sure it's intact via md5
with open(filename, "rb") as f:
if not hashlib.md5(f.read()).hexdigest() == asset["md5"]:
# the filename exists but the contents is wrong
rewrite = True
if first_run or rewrite:
# one of our checks failed or first run - write file
print ("Writing file: ",filename)
with open(filename, "wb") as f:
f.write(base64.b64decode(asset["data"]))
else:
print ("File exists: ",filename)
"""
This the data dictionary. It's very easy to save
the whole thing as json should you feel like it.
The images are just small, random icons at the moment
"""
assets = {
"background": {
"filename": "bg1.png",
"data": "iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAACOUlEQVQ4je2VQUhTcRzHP3szJyHiwbH5aCzpMCJ6NHIjWmzFtCBwKkEX7RYN2g4eAyF2jLRLzE5GoIegOgQNEarJCBwtYeQgPEQ0dC+fDNK5yFD3OuR7zL13WNCx7/ED3x8/vr8/379FVVWVA5WVZZY/TCEXMxxtdxLou082PU61sgpgYKI7hFzM4BD99A/PACBog9KpKPMvruvDwpEnlJUC4YFp2jtcpkzyxQBQ5BxKKQeANdj7LZHPTrK9VQTA7vTiD95lfe09+ewEtrZOTp29xbHjlwysyyFR3iiwvVXkR6XEiZPDtMjFjD5I8sfpdgV4OdtPeGCa/b2f9HgGWUhFqdV2DSwyMofkiyEXM/qWgt3pJRx5zJVrT+l2BQCoVlZ5++omojvIQipKZfOLKQPockiI7hAAy7kkltmkRzU7QLNq9ApmYQMIwhEkXxyr1aabG5mZ1/ow+SzRGPbnT8853XsbyR9HEFpZX1sEMLCLVx8ZDmUNnPma8J4bw9bWSY9nkHfzY/za+U5Z+YggtFJYmqJW2z14p4fZhrxEo9cym/So7R0uLlx+wOKbO3rYzarRKwDUarvs7+3om/yNGr3/j/IPjiK6Q1Qrq+QXJ4mMzDEaW9Hz6R+a0TM1Y6OxFYZuvKbLIXG+7x6iO4RgVkHN1tefGA5Xn0VVVTWdih4qSqWUo6wUyGcnkHxxRHeQ/b0dA9PKWJPd6aUFMFRQNj3eVH1peddXn0X7Auq3VOScIWyzA9QP0vQbENbTigXxO1gAAAAASUVORK5CYII=",
"md5": "12f7eb2eea8992a2644de649dfaf00b3"
},
"player_sprite": {
"filename": "player_img.png",
"data": "iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAACh0lEQVQ4jZWUS2gTURiFv5lkmiZpk5KmNWmbIFratLWlCiq2blwILly4EFSsG3EjCK5EFITiQhFXbgRBXbXgouBe3GkRKTaYvtLWR01sa5M0j8nDpK9xEWZIwqStZ3nuzLmX/7v3CIE7HxR5KobvwUkaB9wApAIx7H1O5h5+Jv5pFYAjT05r3maygHfIR8OxZlTJs+uERoKI3iEf1kN2HKdc2mJoJEjme1ILK/WyP1IcvNFTFpZfy7H0coaUP4qgKIqSC6exeOrJr2YxuSxM3x1nM5Hn7+8MpTK31Wme/WgTnsud2Puc2npyMlIMVI3p++O0XDiM44SLVCDGt2d+8itZdpOt10n77X7MrXUAGEtnkPJH2c5uItlNLI8t7hlW19FA68V2alusmickv0aVSgD7lR4oUQ8AgGAU8Vz1IdaIVT09UIabg9eHo+9DbMkbZYGeK514h3wIkkjKH9X1CpEcciBGfjVL5F0IeXa9CEUPgFgj4rnWRXg0yE5+u6pXKUEOxpXwaJDExNp/za+ahI/n3ip7f7a36rscRShVd9oHFFWmZosGxWjrdSJPxYoLLguFPzkA2i51FHesNfDr1UxVD6AQybHw9AtmtxXD8/HXw/Y+J/LsOu23+tlKb5BfyZKZjyNIIuHRIMpWcSp6nirfveNkFpIY0/MJlscWkRpMxXtklUhMrLGzsVN2CkDXU+en/lv2ltUKUu9dNakAwm8WqKw+7S2rFZSei+8apgKwdTciGEV+vpgqqz7tLatKTka0naEclBbqsmB2W+l5NEhl9RnOLw0MpwIxbN0OJFsNtW4rB8560QOlSgXQdMaDZDcBEHw8gWSrwahXQdVAVQIonb1aff8A8A1zY9iTMCcAAAAASUVORK5CYII=",
"md5": "79f25f0784a7849415f9c3d0d9d05267"
},
"weapon": {
"filename": "sword1.png",
"data": "iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAACzUlEQVQ4jZWVX0hTYRjGfydHZJb5J03SrIarrQaNEhKERgT25yaiIjEGQUWB0U03BUHWRVS3BUUOHGkUFg2LjW5bQkUjs6bNHcskJZRVplHTzs7bxdphy0Ot5+Ycnu99n3O+5/l4P+Q32u7FxO0JyOWOPvkbWjujouu68e72BOTqrX5j3UIG9mxdQXOTA4BI7AvB0Aca6itxOUoNruPBW5y2Yupc5RzauxoALakbGkrbvZgA1FQXUr++HEVR8PlVfH7VKGrcYeVoo51L3lcEQyNsql3CueMbjPWnL8eJDn0FIG9i7raWmuWF7G5YgaIoALgcpThtRWiacGSfnZ1bqlEUhYJ8Cw+7Rzm8dzXVSxcYglUVBYQjcW50DcLljj7Dk1zwt/rWzqgoIiL8gSs3+4m+myCiTmC3LqJ27WISM8lZXNpD750BDu5ZldqhiMjrgc9ysbVXevrjIiJy5Ey36Louw6NTouu6nLjwzJRL97o9AXnSM5ZKOTOAYGiExh1Wou++MjQyhXVZIeOffhDuiwOYcsHQB+NZ5yrHcmCXDaetiOCjERrqK9m4roxwJM7KqoWMf/pBeWk+LnsJ375rsziAhvpKgqFUL4Cph9duv2FweIpwXxyXvQSXo5TEtDaLO7DLZnje3ORAURTmpEW8dwZIa2tJITGjAZCYSaJpuimXxrH9a4wjh5mx/xtKZqAWM2NzDcUsUIuZsTXVhTmFYhaoEUqmsf8bShZaO6M5japc0N6lSt7kvO0tmqazfu3irA9FYl+44H2Fw1pEVUWBwfn8KgX5FirK5mfVd9wfxHs3Rt7JU6dbdBE0TYxGAJ9fRR2eZOZnks0bl+Lzq5y/3os6PMnD7lES00lqnamfCEfivB+dwmkrTh0bkdTEztx+T39c3J6APA5/NLjnr8fl7JUX8qRnzLCivUvNmthZgm5PIEv0X6OtvUuddQX8Ag5COzDf7kUwAAAAAElFTkSuQmCC",
"md5": "92485d36b8ac414cc758d9a6c6f28d23"
},
}
# get absolute path to asset directory
asset_dir = "data"
asset_dir_path = os.path.join(os.getcwd(), asset_dir)
# create files in asset directory using the assets dictionary
create_assets(assets, asset_dir_path)
pygame.init()
WIDTH = 800
HEIGHT = 600
SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
loaded_images = {}
# initalize/load all the newly created images
for label in assets:
file_path = os.path.join(asset_dir_path,assets[label]["filename"])
loaded_images[label] = pygame.image.load(file_path)
pos1 = 0
pos2 = 0
t_start = time.time()
while time.time() - t_start < 5:
for img in loaded_images:
SCREEN.blit(loaded_images[img], (pos1, pos2))
time.sleep(0.2)
pos1 += 20
pos2 += 20
pygame.display.update()
I turned the images into base64 strings like so:
import base64
with open(img_input, "rb") as f:
with open(img_output_b64, "wb") as f2:
f2.write(base64.b64encode(f.read()))
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