How Can I Make My Enemys Projectile Attack The Player Where Ever The Player Moves?
I have an enemy that shoots projectiles but only shoots to the right I want it to shoot at the player with any position I don't know how to do that heres a vid what I have done so
Solution 1:
Looking at your script didn't help me a lot as you are maintaining many different classes.
for shootss in shootsright:ifshootss.x<500andshootss.x>0:shootss.x+=7
Here it appears that when you are updating your bullets x coordinate you are incrementing it with a positive constant value.
And then you update it like this in your bullet class.
window.blit(self.ksud,self.rect)
What you can do instead is have a bullet speed that changes its direction.You can use a code like this
ifobject_you_want_to_follow.x>object_shooting_the_bullet.x:bulletSpeed=+7elifobject_you_want_to_follow.x<object_shooting_the_bullet.x:bulletSpeed=-7
Same applies if you want to follow it vertically along the y direction.
OPTIMIZATION TIP
From what i understand having this in your bullet class makes no difference as you are updating it soon after.
window.blit(self.ksud, player_rect)
EDIT
To make things easier you can simply do this
for shootss in shootsright:
if shootss.x < 500 and shootss.x > 0:
if enemy.x < playerman.x:
shootss.x += 7
else:
shootss.x -= 7
else:
shootsright.pop(shootsright.index(shootss))
if len(shootsright) < 1:
shootsright.append(Bools(round(enemyshoots1.x+enemyshoots1.width-107),round(enemyshoots1.y + enemyshoots1.height-50),(0,0,0)))
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